#version 430 
layout(location= 100)  uniform sampler2D tex;

in vec2 vtexCood;

out vec4 outColor;

void main()
{
	outColor = texture(tex, vtexCood);
//	outColor = vec4(1.0, 0.0, 0.0, 1.0);
//	outColor = vec4(vtexCood.x, vtexCood.y, 0.0, 1.0);
}